THE CAPTAIN'S CHALLENGEDON'T CALL YOURSELF A CAPTAIN BEFORE LEVEL 70.

Naval arcade combat

Command the fleet.
Conquer the skies.

Take the captain's seat in a fast, tactical sea battle. Track targets, protect your ship, and break through 100 levels of escalating enemy pressure.

100LEVELS
10CHAPTERS
10BOSSES
Tomato Squad captain
FLEET ONLINE

Combat trailer

See the fleet in action.

Real gameplay, real battlefield pressure. Watch the captain track targets, fight through enemy formations, and claim the victory bonus.

TS-FLEET // COMBAT RECORDING

Tomato ammunition

Ten fruits. Ten ways to fight.

Start every battle with the rapid, economical Currant Tomato. Unlock heavier ammunition as the campaign advances, then assign Ammo 2–10 to three quick slots from Chapter 2 onward.

Tomato Squad four-part ammunition selector

Four-part firing control

The large center button always returns to Ammo 1. The three surrounding slots hold your chosen specialist ammunition and unlock across Chapters 2–4.

#AMMUNITIONDAMAGESPEEDMAG.COST
01Currant Tomato0.451891205 / 10
02Micro Dwarf Cherry0.65185905 / 6
03Cherry Tomato1.001807010
04Grape Tomato1.251765515
05Campari Tomato1.701724220
06Roma Tomato2.201673225
07Globe Tomato3.001632430
08Beefsteak Tomato4.201581635
09Oxheart Tomato6.001541040
10Cluster Vine TomatoFires a five-tomato cluster2.10 × 5167650

Combat systems

A warship is more than its cannon.

Main tomato cannon
SYS-01

Main tomato cannon

Manual aim rewards timing and accuracy. Choose speed or stopping power for every formation.

Guided missiles
SYS-02

Guided missiles

Lock the nearest radar target—even off-screen—and launch up to three missiles in succession.

Upgradeable radar
SYS-03

Upgradeable radar

Expand detection range through three permanent levels. Enemies are red; rescue aircraft are yellow.

Reactive shield
SYS-04

Reactive shield

Blocks 88% damage for seven seconds. The first use each stage is free; later activations cost coins.

Call in the squad

From Chapter 4, two independent support guns acquire targets and fire until empty. During Boss battles, call rescue aircraft to concentrate fire on the main threat.

Captain's field manual

Six tactics to command the battle.

There is no single winning formula. Read the battlefield, protect your economy, and combine systems at the right moment.

70CAPTAIN
CLEARANCE
01Opening

Win the economy first

Use Ammo 1 against light, close targets. Save expensive ammunition for dense formations, armored enemies, or moments when one powerful shot can replace several weak ones.

02Targeting

Match ammunition to the threat

Fast ammunition is easier against agile aircraft. Heavy ammunition rewards a steady aim. Use the five-projectile cluster when several targets overlap instead of wasting it on one small enemy.

03Detection

Let radar lead the missile

Watch the red dots before enemies enter view. Fire guided missiles at threats outside the cannon’s clean firing line, then preserve the remaining rack for the Boss or an emergency.

04Defence

Shield before the impact

Do not wait for damage to land. Activate the seven-second shield as the bomb wave closes in. Its first use is free, so timing—not hesitation—is the real cost.

05Survival

Create a safe maintenance window

Wash the windshield when obstruction ruins your aim. Clean the deck when pressure briefly drops: it removes hazards and restores hull, but a badly timed action leaves the sky unattended.

06Boss fight

Layer every source of fire

Keep the cannon on target, release support guns, use rescue aircraft, and reserve missiles for a clear lock. Survive each pass instead of spending every resource in the opening seconds.

Campaign systems

Prepare, adapt, survive.

01

100 combat levels

Fight through ten chapters where enemy formations, attack pressure, and battlefield hazards keep evolving.

02

Protect the deck

Wash the windshield, clean the deck to recover hull, and time your shield before the next impact.

03

Earn and resupply

Every shot costs coins. Build reserves through victories, bonus spins, or optional rewarded supply ads.

Enemy intelligence

Machines built to break your formation.

New bosses introduce heavier pressure and different attack rhythms. Learn their movement, survive the barrage, and strike when the opening appears.

THREAT CLASSESCALATING
Armored Nautilus boss
ARCHIVE 04ARMORED NAUTILUS
Iron Sunfish boss
ARCHIVE 06IRON SUNFISH

Enlist now

The sea will decide if you deserve the title.

Reach Level 70. Then call yourself Captain.

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