
Main tomato cannon
Manual aim rewards timing and accuracy. Choose speed or stopping power for every formation.
Naval arcade combat
Take the captain's seat in a fast, tactical sea battle. Track targets, protect your ship, and break through 100 levels of escalating enemy pressure.

Combat trailer
Real gameplay, real battlefield pressure. Watch the captain track targets, fight through enemy formations, and claim the victory bonus.
Tomato ammunition
Start every battle with the rapid, economical Currant Tomato. Unlock heavier ammunition as the campaign advances, then assign Ammo 2–10 to three quick slots from Chapter 2 onward.

The large center button always returns to Ammo 1. The three surrounding slots hold your chosen specialist ammunition and unlock across Chapters 2–4.
| # | AMMUNITION | DAMAGE | SPEED | MAG. | COST |
|---|---|---|---|---|---|
| 01 | Currant Tomato | 0.45 | 189 | 120 | 5 / 10 |
| 02 | Micro Dwarf Cherry | 0.65 | 185 | 90 | 5 / 6 |
| 03 | Cherry Tomato | 1.00 | 180 | 70 | 10 |
| 04 | Grape Tomato | 1.25 | 176 | 55 | 15 |
| 05 | Campari Tomato | 1.70 | 172 | 42 | 20 |
| 06 | Roma Tomato | 2.20 | 167 | 32 | 25 |
| 07 | Globe Tomato | 3.00 | 163 | 24 | 30 |
| 08 | Beefsteak Tomato | 4.20 | 158 | 16 | 35 |
| 09 | Oxheart Tomato | 6.00 | 154 | 10 | 40 |
| 10 | Cluster Vine TomatoFires a five-tomato cluster | 2.10 × 5 | 167 | 6 | 50 |
Combat systems

Manual aim rewards timing and accuracy. Choose speed or stopping power for every formation.

Lock the nearest radar target—even off-screen—and launch up to three missiles in succession.

Expand detection range through three permanent levels. Enemies are red; rescue aircraft are yellow.

Blocks 88% damage for seven seconds. The first use each stage is free; later activations cost coins.
From Chapter 4, two independent support guns acquire targets and fire until empty. During Boss battles, call rescue aircraft to concentrate fire on the main threat.
Captain's field manual
There is no single winning formula. Read the battlefield, protect your economy, and combine systems at the right moment.
Use Ammo 1 against light, close targets. Save expensive ammunition for dense formations, armored enemies, or moments when one powerful shot can replace several weak ones.
Fast ammunition is easier against agile aircraft. Heavy ammunition rewards a steady aim. Use the five-projectile cluster when several targets overlap instead of wasting it on one small enemy.
Watch the red dots before enemies enter view. Fire guided missiles at threats outside the cannon’s clean firing line, then preserve the remaining rack for the Boss or an emergency.
Do not wait for damage to land. Activate the seven-second shield as the bomb wave closes in. Its first use is free, so timing—not hesitation—is the real cost.
Wash the windshield when obstruction ruins your aim. Clean the deck when pressure briefly drops: it removes hazards and restores hull, but a badly timed action leaves the sky unattended.
Keep the cannon on target, release support guns, use rescue aircraft, and reserve missiles for a clear lock. Survive each pass instead of spending every resource in the opening seconds.
Campaign systems
Fight through ten chapters where enemy formations, attack pressure, and battlefield hazards keep evolving.
Wash the windshield, clean the deck to recover hull, and time your shield before the next impact.
Every shot costs coins. Build reserves through victories, bonus spins, or optional rewarded supply ads.
Enemy intelligence
New bosses introduce heavier pressure and different attack rhythms. Learn their movement, survive the barrage, and strike when the opening appears.


Enlist now
Reach Level 70. Then call yourself Captain.